*This project was completed as part of the Fundamentals of User-Experience Design course at the University of Toronto.
User Research
UI Design
Usability Testing
Oct 2021 - Dec 2021
Erxun Ta
Jonathan Ho
Junjie Huang
Skyler Huang
Vitak Kam
UofT students find it difficult to connect with other classmates, especially when forming groups for course projects in a virtual learning environment.
Our team developed a one-stop-shop platform where students can browse through a list of classmates in the same course, view their profiles, connect, and form groups while taking classes online.
From identifying the problem space, and conducting desk research to designing user research sessions and prototyping design sketches, our team has gained hands-on experience in the fundamentals of UX process.
Online lectures can make it tough for students to meet new people, find groupmates, and even build friendships, something that our team experiences ourselves as well.
This is how we came up with the idea of developing an inclusive platform for students to identify others from the same courses, forming groups for projects, and ultimately developing lasting friendships.
We conducted a survey with 412 participants attending the University of Toronto and interviewed 9 participants, 7 of whom were graduate students to know how they feel about their group-forming experiences.
Our project will address the gap by designing an application that allows students to
✦ Reach out to classmates
✦ Form groups
✦ Communicate within groups
✦ Feel less isolated in an online learning environment
To get a comprehensive view of our users' current experiences, we created
✦ Persona
✦ Empathy Map
✦ As-is Scenario which helped frame our solutions around their needs.
Our group came up with 20+ ideas which are then ranked according to the level of feasibility (x-axis) and impact (y-axis). The top two ideas being the most impactful and feasible are a Personal bio and filter function and a Time-schedule matcher.
We also had fun coming up with absurd ideas – introducing a swiping function like a dating app; a Pokémon Go replica where Sandra can walk around campus to “collect” classmates as her potential group mates.
We visualized our ideas by sketching out the flow of the app and its main features, which helped us review the feasibility and logistics of the functionalities. We then tested this initial idea with a few users and incorporated these feedback into our medium-fidelity prototype.
We then asked 61 representative users from the University of Toronto to try our clickable prototype on Maze to test the overall flow of a more realistic solution. Users were asked to complete the 3 tasks.
“Love the tags, it is fun and a good way to make friends with other classmates”
“The search bar is not obvious.”
“Conflict between the swiping and searching - tend to swipe at first instead of search, could move the search bar above the recommendations.”
“It’s useful and efficient to find teammates who have similar schedules with me.”
"It can be better if you can link to google calendar / outlook because the app would not be used frequently and it’s inefficient to change the calendar manually.”
Users encounter a huge cognitive workload when interacting with a new system, so the order matters.
Placing important features (i.e. search bar) on the top allows easier scanning of a new system.
Time constraints poses a great challenge during the entire project. We had design sprints and presentations every other week which limited the extent of our research work. If given the time, we would be able to recruit more testers and conducte moderated usability testings. Better time management would also improve our design process.
We should consider common conventions that are more intuitive to users. Rather than having users swipe up and down to view user profiles, it is easier to swipe left and right since it is commonly used in most smartphone devices and other apps (such as dating apps).
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